Videogame giant Maxis just released a brand new video game for churches entitled “Sim Mission Trip”. Since its release two weeks ago, “Mission Trip” has become one of the fastest selling faith-based video games ever released and one of the highest-grossing youth ministry products ever sold. According to president and CEO Jim Beagley, Maxis has already grossed over $100 million dollars from sales of the video game, and Christian bookstores are having trouble keeping the games on their shelves. The idea behind the game is to simulate a mission trip where you can build houses, feed the homeless, and build wells for under-resourced countries all within the comfort of your own living room or youth room.
“The game is freakin’ sweet” says Kyle Roth, video game enthusiast and member of Ft. Dodge Methodist Youth Group in Ft. Dodge, IA. “I love how you can totally connect with the kids in the game, virtually, that is. I remember on the fourth level seeing this kid come up to me. He was so hungry. That’s why it feels so good to play this game. Those kids, they need us so bad and this is a really fun way to give them virtual food and stuff.” Roth says he probably will never take a real mission trip because he is very busy with things. “I would love to go on a real mission trip some day. The problem is, us high schoolers are just so busy with stuff, like school sports and playing video games. Plus, the last mission trip fell right on the night of our Shamrock dance. Who misses that anyway?”
Bill Smith, regional director of The Iowa Methodist Youth Conference is very excited on the trend to purchase the game. “The game has ignited a revolution” says Smith. “I hear stories about families playing the game together, churches playing together, it’s so exciting to see something like this sparking such an intimate virtual connection with families.” Steve Richardson, of Brenham, TX, says he and his family play the game together almost weekly. “This is a perfect solution to our problem” Explains Richardson. “We went on a real mission trip a few years ago and it just wasn’t as much fun. We ended up getting dirty and hot out there in the sun and nobody wants that. This way we can play the game, feel good, and we don’t have to wear grubby clothes doing it.” Richardson says that they have built virtual houses, shoveled virtual sidewalks for their simulated neighbors, and even done a simulated protest to advocate for affordable housing. On one of the levels of the game, players can actually see what it is like to have a conversation with a homeless person. The player is supposed to use the keyboard to type words of comfort and love and then the video game responds realistically how a homeless person would normally react. The creators spent many hours studying under-resourced neighborhoods to make sure that it was the most accurate representation possible. “We combed the streets for a long time” explains game creator Chris Wilson. “We studied how people in need live, what their needs were, and how people would actually help them if they wanted to. We did everything short of helping them, really. That’s the video game’s job.” Wilson says that sequals such as “Sim church” and “Sim prayer” are on their way in fall of 2011.
“Jesus, Justice, Jazz: The Tour” is traveling to 15 cities across the country. At many of the events there will be service, justice learning opportunities, and a concert by Lost And Found, Rachel Kurtz, and AGAPE*. Proceeds go to ELCA World Hunger. For more info, go to: